Measuring frame rate…

Isolated prototype

Animal Paint Lab

A layered texture proof: recolor the tiny UV0 base map or paint on independent UV1 while source assets, rig, morphs, and animations stay untouched.

Loading validated animal and animations…
Brushdrag directly on the animal
#FF5B5B
Base texture editor UV0 pixels
Deformation checks
Transparent paint map

Waiting for model diagnostics…

Checking for compatible local paint…

Drag the animal to paint its nearest visible surface. Pick 3D samples its unlit color; Locate texel finds the corresponding UV0 pixel. Drag empty space to orbit; scroll to zoom. E toggles erase and ⌘/Ctrl Z undoes.